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<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Some thoughts on The Story Web</span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'> </span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>It’s a nice idea, however it’s
difference to existing modding strategies concerns me…mainly being the
expanding of existing narratives and the traffic light system, which I think
would get in the way-but as Julian says this can be turned off</span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'> </span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>How does this differ from maybe a self
contained community created mod with lots of narrative choice-much more
narrative choice than the original?</span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Again, I suppose it’s in giving existing
characters and scenarios expanded backstory?</span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'> </span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Oblivion is a good choice. The SDK/modding
tools are (apparently) very easy to use.. and Oblivion has many potential
strategies for storytelling-see how many in-game books there are, many
referencing it’s much deeper prequel Morrowind-there’s lot’s
of lore!!!</span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'> </span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>I am reminded of Neverwinter Nights,
another bearded RPG however it did have an integrated, live DungeonMaster
client</span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'> </span></font></p>
<p class=MsoNormal style='margin-left:36.0pt'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'>One of the most
revolutionary things about <em><i><font face="Times New Roman">Neverwinter
Nights</font></i></em> is the inclusion of a special piece of software that
allows a game player to become the organizer of a <em><i><font
face="Times New Roman">Neverwinter Nights</font></i></em> module and campaign.
This position is called the Dungeon Master (DM) in D&D terms. He or she
controls all other aspects of the game except for the other players- the
monsters, the encounters, and the other characters in the adventure.</span></font></p>
<p class=MsoNormal style='margin-left:36.0pt'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'> </span></font></p>
<p class=MsoNormal style='margin-left:36.0pt'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'>http://nwn.bioware.com/dms/</span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'> </span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>There are loads of mods for Oblivion-these
alter the game in many ways and can be turned off, most people play the game in
its original state first-then play a modded version with a new character</span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'> </span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Open source narrative gaming is a real
problem tho’. The developer can’t really be a gamer in their own
game-there are no plot twists, the developer’s already aware of them.
Narrative gaming relies on whatever other narrative forms rely on –
generic non-surprises mostly, however if the tale telling is truly
collaborative then there can be ‘surprises’ for the gamer/developer
but I bet most of them will be plot inconsistencies and continuity errors</span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'> </span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>I’d love to see this work
tho’-the traffic lights thing is bugging me tho’. Could these
choices actually break the immersion, or give away other plot details..probably
not if the forking is handled well</span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'> </span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Hmmmmm…..and apologies for the garbled
stream of consciousness</span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'> </span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Corrado </span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'> </span></font></p>
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