<div>Hi,</div>
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<div>thank you very much for the feedback and the messages regarding my previous post on "Game Culture"</div>
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<div>Many have asked me if I could provide more resources on what I call "Game Art" or, in general, about the intersections/interactions between the Art World and the Game World. Ok, here we go:</div>
<ul>
<li><strong>Book-wise</strong>, I highly recommend Andy Clarke and Grethe Mitchell's "Videogames and Art" (2007), recently published by Intellect Books (the book is distributed by University of Chicago Press in the US). You can find more information - including the complete table of contents -
<a href="http://www.press.uchicago.edu/cgi-bin/hfs.cgi/00/226001.ctl">here</a> </li>
<li>Nic Kelman wrote a book titled "<a href="http://www.assoulineusa.com/video_game_art.html">Video Game Art</a>" (Assouline, 2006) which features a brilliant introduction by Henry Jenkins. Kelman focuses on the artistic nature of videogames
<em>per se</em>, whereas Clarke and Mitchell (and myself and Domenico Quaranta) are more interested on the dialogue between art and games.</li>
<li><font size="2">Joline Blais and Jon Ippolito edited a fantastic book called "At the Edge of Art" for Thames and Hudson (2006). One section is entirely devoted to Game Art. Titled "<font face="verdana, Arial, Helvetica, sans-serif" color="black" size="2">
<font face="Verdana, Arial, Helvetica, sans-serif" color="black" size="2">Deep Play: new narrative forms and aesthetics of computer games" is concise, but highly informative<font size="2">. The official website is available
<a href="http://thamesandhudsonusa.com/new/fall05/523822.htm">here</a>, but I would encourage you to explore Ippolito and Blais' <a href="http://at-the-edge-of-art.com/home.html">own website</a>.</font></font></font></font>
</li></ul>
<div><strong>Websites</strong> - some of my favorite sources of info, criticism, and cool ideas:</div>
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<div><a href="http://www.we-make-money-not-art.com/">We Make Money Not Art</a> - I mean, who else would discuss such <a href="http://feeds.we-make-money-not-art.com/~r/wmmna/~3/121411117/009563.php">an amazing project</a>
if not Regine?</div>
<div><a href="http://www.selectparks.net/">Select Parks</a> - Rebecca Cannon and friends - outstanding </div>
<div><a href="http://tale-of-tales.com/blog">Tale of Tales</a> - smart conversation about art and games, smart games, smart art</div>
<div><a href="http://www.neural.it">Neural</a> - Alessandro Ludovico's magazine just rocks</div>
<div><a href="http://www.domenicoquaranta.net/english.html">Domenico Quaranta</a> - mostly in Italian, but definitely cutting edge</div>
<div><a href="http://www.datenform.de/blog/">Aram Barthol's blog</a> - make sure you check out <a href="http://www.datenform.de/blog/2007/06/secondreal-life-movie.html">this video</a></div>
<div><a href="http://www.abstractmachine.net/blog">Abstract Machine</a> - Douglas Edric Stanley's blog - impressive stuff - read all about <a href="http://www.abstractmachine.net/blog/gameworld/">GameWorld</a> (see below)
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<div><a href="http://rhizome.org/">Rhizome</a> - this does not need any explanation</div>
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<div><strong><strong>magazines</strong></strong></div>
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<div><em><a href="http://www.edge-online.co.uk/">EDGE </a></em>is, arguably, the most interesting videogame mag on the planet. It is British - and could not be otherwise. They recently published a special issue slash monograph on the "Art of Videogames" (Kelman's territory). Check it out. More information is available
<a href="http://www.edge-online.co.uk/archives/2007/04/edge_presents_t.php">here</a>.</div>
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<div><strong>exhibitions</strong></div>
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<div><a href="http://www.laboralcentrodearte.org/portal.do?TR=C&IDR=105">GameWorld</a>. This is a MUST SEE - it's open until the end of the month. It's the Venice Biennale of Game Art. More info <a href="http://www.laboralcentrodearte.org/gameworld/concept_001.html">
here</a>.</div>
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<div>I hope this helps,</div>
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<div>cheers,</div>
<div> </div>
<div>matteo </div>
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