[iDC] Second Life as educational tool

molly wright steenson molly at girlwonder.com
Fri Feb 2 11:51:54 EST 2007


That strikes me as a rather unfair argument. We are, after all,  
having this conversation online, on a listserv, and we're  
distributed, using silicon and carbon and soot and fossil fuel.

Are we any better?

On Feb 2, 2007, at 11:22 AM, Eric Goldhagen wrote:

> At 8:09 PM -0500 2/1/07, Skawennati Tricia Fragnito wrote:
>>
>> This Mohawk/Italian chick, who considers herself fortunate indeed  
>> to have a university education, is now going to her Second Life  
>> where she meets up with other artists, nerds, Indians, and Others  
>> to chat, have fun, make art and (dare i day it???) change the world.
>
> have you thought about the real world impact of your Avatar? What  
> is the energy requirement to keep second life alive? Is the payoff  
> worth all that carbon and soot?
>
> I've not checked the math on this, but the following post suggests  
> that your avatar uses as much power as you do. That's a pretty  
> large footprint for limited gain, in my opinion.
>
> --Eric
>
> from http://www.roughtype.com/archives/2006/12/avatars_consume.php
>
> He quotes Philip Rosedale, the head of Linden Lab, the company  
> behind the virtual world: "We're running at full power all the  
> time, so we consume an enormous amount of electrical power in co- 
> location facilities [where they house their 4,000 server  
> computers] ... We're running out of power for the square feet of  
> rack space that we've got machines in. We can't for example use  
> [blade] servers right now because they would simply require more  
> electricity than you could get for the floor space they occupy."
> ...
> If there are on average between 10,000 and 15,000 avatars "living"  
> in Second Life at any point, that means the world has a population  
> of about 12,500. Supporting those 12,500 avatars requires 4,000  
> servers as well as the 12,500 PCs the avatars' physical alter egos  
> are using. Conservatively, a PC consumes 120 watts and a server  
> consumes 200 watts. Throw in another 50 watts per server for data- 
> center air conditioning. So, on a daily basis, overall Second Life  
> power consumption equals:
>
> (4,000 x 250 x 24) + (12,500 x 120 x 24) = 60,000,000 watt-hours or  
> 60,000 kilowatt-hours
>
> Per capita, that's:
>
> 60,000 / 12,500 = 4.8 kWh
>
> Which, annualized, gives us 1,752 kWh. So an avatar consumes 1,752  
> kWh per year. By comparison, the average human, on a worldwide  
> basis, consumes 2,436 kWh per year. So there you have it: an avatar  
> consumes a bit less energy than a real person, though they're in  
> the same ballpark.
> -- 
> -------------------------------------------
> Openflows Community Technology Lab, Inc.
> New York | Toronto | Montreal | Vienna
> http://openflows.com
> People are intelligent. Machines are tools.
>
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