[iDC] sharing "new media" curricula/potentials
rachel beth egenhoefer
list at rachelbeth.net
Tue Jan 23 19:00:22 EST 2007
Greetings iDC List,
There are a lot of really good questions that have been raised by
Tiffany (and by Margaret from last week) that I would like to respond
to, and also expand a bit on what Shawn Lawson had added in...
I think both Margaret and Tiffany brought up some very valid points
that "New Media" departments are often advertised as interdisciplinary
but in reality are quiet focused in isolation. What I think has
happened is that "digital media" has infiltrated into many different
disciplines; photography, design, sculpture, textiles, painting, etc.
So when before the photo kids would come to "digital media" to learn
say Photo Shop or digital video, now those students can take those
classes within their own department. Just as digital technology is
immersing itself into everyday life, it it immersing itself into every
day curricula of other departments. This leaves "digital media"
departments left to think "Well, how are we different? What can we
teach that these other departments can't?" (this here also gets into
department politics, enrollment numbers, and course offerings...) And
the answer many times is that the "digital media" department then
decides to, instead of being all combining and interdisciplinary, they
focus in and narrow in on one particular topic. And that is when we
see departments become isolationist. The focus of the department
becomes only about mobile media, or data visualization, or software
art, etc. So while these tiny communities do show elements of being
interdisciplinary they only interest the few who then become isolated
into a tiny topic rather than this large all encompassing idea.
Which leaves a good question, how do "digital media" departments
situate themselves in a place of their own without closing themselves
off?
Shawn raised a good question stating: "The computer's presence and
ubiquitousness is very intoxicating. One device for web, phone, radio,
tv, email, writing, messaging, gambling, gaming, and more. My concern
is for students of new media who live this singular point of
multi-connectedness. The availability of internet access in the
classroom is a blessing and a curse at the same time. Should curriculum
look at addressing this?"
YES! I think curriculum must address this. (In fact my "Introduction
to Digital Media" curriculum does address this.) Students today live
in an interconnected world where they are surrounded by technology,
just as other departments are also surrounded by technology. On one
hand, students are coming to the classroom with more technical skills
than before. Many students already know how to use PhotoShop and
iMovie, they know basic HTML from customizing their MySpace pages, and
how to compress their quicktimes in order to post them on YouTube. So
one place I would argue that "digital media" departments can
distinguish themselves from other departments using technology is to
directly address these issues. While other departments might use
digital tools, we need to address the concepts/ causes/ effects of
these tools. Curriculum does need to address the conceptual and
cultural framework that has made us an inter-connected society.
And here of course comes the catch 22... While it is important to teach
students to question why they have blogs, and what it means for them to
post images on the web, and what impact all of this technology has on
the larger world both artistic and cultural, often what the
administration, and the parents, and the students want to learn is...
software. So while they do come in knowing more and more and having an
obvious familiarity to technology they also come wanting to know Flash,
and PHP, and DVD Studio Pro, and all the other "cool programs". As a
young faculty member myself, I see the demand for professors who can
teach software to be ever increasing. In many departments the younger/
newer faculty juggle teaching software and theory at the same time,
while faculty who have been around for much longer have no idea even
how to make a simple web page or apply a filter in Photo Shop. It
becomes a never ending and sometimes frustrating task to keep up with
every upgrade and new version of software to teach the newest tricks.
So while in the past, the focus of "digital media" programs has been
purely on concept, it seems to now be driven by software. (And
ironically back to the same question of how does a "digital media"
department approach teaching software that is different than the way
Communications teaches Final Cut Pro or Computer Science teaches Java
or Photography teaches Photo Shop?)
So while I think I raised more questions than I answered, I will end
with a few notes on how I teach this confusing topic of "digital
media"... I don't like to teach software, but rather teach students how
to teach themselves software because by the time they graduate there
will be a newer version or a newer program and there won't always be a
teacher there to show them. Likewise I encourage them to question
every tool they use and what impact that has on the message of their
work. I look at ways that our inter-connected society blurs the line
between art and culture and encourage students to actively engage in
the world around them questioning how these technologies impact them
and their art. The university demands that the technical aspect of
"digital media" be there, and the field demands that the conceptual
aspect be there. But rather than isolate into "new media" land, it is
important to remain open and constantly question how this technology
interacts with the larger social, cultural, and artistic world.
Rachel Beth Egenhoefer
Rachel Beth Egenhoefer
rachel at cadre.sjsu.edu
www.rachelbeth.net
http://dma.sjsu.edu/~rachel
. . . . . . . . . . . . .
Interim BFA Advisor, Lecturer
CADRE Laboratory for New Media
San Jose State University
http://cadre.sjsu.edu/
. . . . . . . . . . . . .
Faculty Advisor
SWITCH New Media Art Journal
http://switch.sjsu.edu
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