[iDC] Atoms, Bits, and Ubiquity
armin at easynet.co.uk
Fri Aug 4 03:26:55 EDT 2006
I am relatively new to this list. some of you will know me, in person,
or at least as an email entity. however, the quickest of all
introductions, I have been working as a media artist since 1985 and
now write, curate shows, teach and try to revive my 'praxis'. writing is
maybe my main strength but even when I write something quite
heavily theoretical my approach is alway coming from practice and
going back to it, trying to make the theory relevant for the making
and doing. Over the last 5 years or so I have been hanging out more
with so called hackers (by hackers I mean creative software
developers, not code breakers) than with artists and this has
informed my views quite a bit.
>From that angle I find the notion of ubiquity quite problematic.
> My thought was that media/computing/communication would migrate from the
> screen to the hand, onto the body, and off into architectural space.
> Mind you this is not a singular process, but a progressive one where the
> media expands from the screen, over the body, and out into space.
Well, who is doing all this? This is not a neutral process but shaped
by the forces of techno-capitalism so to speak.
> By and large, this pronouncement seems to have taken place. The screen
> has moved to mobile/locative media, and media is burrowing into the
maybe not just burrowing, but also surrounding, conquering,
colonizing? I think this process cannot just be accepted as a natural
development on top of which artists stick some nice interfaces which
aestheticise self-surveillance. But there is space for intervention,
facilitated by the hacker community. Trebor has asked me to
republish the following text on this list but as it is rather long I prefer
to offer you the good old pull variation:
On the same site you find also some more of my writings, in
particular on wireless free community networks on which I have
written a book (in German) but also some longish English pieces.
> The difference between 1999 and 2006 seems to be that the progression of
> media is not as uniform as I thought, and broader. Where I had thought
> more about embedded technologies, physical computing, locative, RFID, as
> well as embedding seem to be the case.
> What I wonder is:
> How does this mesh of communications networks affect our sense of an
> evergent/cybrid architecture (physical/information)?
> How does it affect our social structures, grouping, socioeconomic
> How does the evolving physical/informatic 'city' change the way we
> create, dialogue, and collaborate?
> I realize that some of this is already discussed by Mitchell, but I want
> to bring some of this up again to bring our viewpoints in line with this
> move from the screen into space.
> I hope this meets with some of your interests.
> Patrick Lichty
> - Interactive Arts & Media
> Columbia College, Chicago
> - Editor-In-Chief
> Intelligent Agent Magazine
> 225 288 5813
> voyd at voyd.com
> "It is better to die on your feet
> than to live on your knees."
> iDC -- mailing list of the Institute for Distributed Creativity (distributedcreativity.org)
> iDC at bbs.thing.net
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