[iDC] Embodiment is about action in context
lists at haque.co.uk
Fri Sep 29 16:23:54 EDT 2006
>I would love to learn more about Pask's "machines with underspecified
on pask and "ill-defined goals" the best i have read is peter
cariani's paper on attempts to rebuild a paskian electrochemical
the reasoning behind 'ill-defined goals' is that if a designer
specifies all parts of a design and specifies all behaviours that the
constituents can have, then the embodiment will be limited by what
the designer can predict - it is closed to novelty and can only
respond to observables that were explicitly built into it.
if, on the other hand, an embodiment can "choose" what it senses
(i.e. either by having "ill-defined" sensors or by determining its
own "perceptual categories") then it moves a step closer to true
autonomy, which would be required in an *authentically* interactive
system. the human component of interaction then becomes crucial in
such environments by *productively* engaging in "conversations" with
the environment. if such an embodiment has 'ill-defined' goals then
we humans are more able to collaborate and converge on shared goals.
this is a completely different notion of 'interaction' from that used
in most of today's so-called interactive systems, which are premised
on unproductive and pre-specified circular reactions.
btw, cariani's paper and several other fantastic explorations of
pask's work can be found in his festschrift, which is unfortunately
very difficult to find these days; if you come across a copy, grab it
and guard it with your life...
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