[iDC] QQ breaks 28.5 Million Peak Concurrent Users

Julian Kücklich julian at kuecklich.de
Thu May 17 05:16:25 EDT 2007


Just an update on the virtual QQ currency which I mentioned in one of my 
last posts to the list.

-----------------------

Tencent Holding's massive, massive QQ messaging + voice + mobile + 
gaming + everything service continues to drive its revenues in China 
with the company breaking US$100 Million in revenues for the first 
quarter of 2007, according to Pacific Epoch.

What is massive massive?

28.5 Million Peak Concurrent Users (PCU)
253.7 Million Active Registered Users which grew 9.1 percent in the last 
quarter.

To put the total Registered users in context, the US population is just 
over 301 Million people, so, at this rate, there will be more active 
registered users of QQ than the whole population of the US in the next 6 
months!!!

Interestingly, this implies that most Chinese QQ users have 2+ accounts 
as the total Internet population in China was only 137 Million in 
January 2007... or the government is having trouble counting everyone.

What is most interesting about the report for online gaming is that the 
largest, and fastest growing portion of Tencent's revenues are coming 
from value-added services: $64.9 Million an increase of nearly 15 
percent from the previous quarter.

This is where games and the ubiquitous virtual currency Q-coins are, no 
doubt, raking in the big bucks.


Tencent Q1 Revenues Hit US$100M
700.HK, Internet, SP, Tencent, WVAS
Posted by: Elias Glenn on May 16, 2007 | 19:05
Editorial Summary

Chinese Internet company Tencent (0700.HK) announced US$100 million in 
first quarter 2007 revenue, up 8.4 percent quarter-on-quarter and 19.8 
year-on-year, on Wednesday afternoon. The company's $37.5 million in 
first quarter profit was up ten percent from the previous quarter and 
16.2 percent year-on-year. Internet value-added services revenues 
totaled $64.9 million, up 14.9 percent quarter-on-quarter. Mobile 
value-added service revenues rose 1.8 percent quarter-on-quarter to 
$25.4 million. Online advertising revenues, meanwhile, fell 9.1 percent 
quarter-on-quarter to $9.6 million, though this number was up 77.3 
percent from the year-ago period. The company's IM platform QQ recorded 
28.5 million peak concurrent users in the first quarter, up 16.3 percent 
quarter-on-quarter. The number of active QQ accounts increased 9.1 
percent quarter-on-quarter to 253.7 million.

from http://tinyurl.com/2hlber

-- 
julian raul kücklich, ma

http://www.playability.de



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