[iDC] QQ breaks 28.5 Million Peak Concurrent Users
Julian Kücklich
julian at kuecklich.de
Thu May 17 05:16:25 EDT 2007
Just an update on the virtual QQ currency which I mentioned in one of my
last posts to the list.
-----------------------
Tencent Holding's massive, massive QQ messaging + voice + mobile +
gaming + everything service continues to drive its revenues in China
with the company breaking US$100 Million in revenues for the first
quarter of 2007, according to Pacific Epoch.
What is massive massive?
28.5 Million Peak Concurrent Users (PCU)
253.7 Million Active Registered Users which grew 9.1 percent in the last
quarter.
To put the total Registered users in context, the US population is just
over 301 Million people, so, at this rate, there will be more active
registered users of QQ than the whole population of the US in the next 6
months!!!
Interestingly, this implies that most Chinese QQ users have 2+ accounts
as the total Internet population in China was only 137 Million in
January 2007... or the government is having trouble counting everyone.
What is most interesting about the report for online gaming is that the
largest, and fastest growing portion of Tencent's revenues are coming
from value-added services: $64.9 Million an increase of nearly 15
percent from the previous quarter.
This is where games and the ubiquitous virtual currency Q-coins are, no
doubt, raking in the big bucks.
Tencent Q1 Revenues Hit US$100M
700.HK, Internet, SP, Tencent, WVAS
Posted by: Elias Glenn on May 16, 2007 | 19:05
Editorial Summary
Chinese Internet company Tencent (0700.HK) announced US$100 million in
first quarter 2007 revenue, up 8.4 percent quarter-on-quarter and 19.8
year-on-year, on Wednesday afternoon. The company's $37.5 million in
first quarter profit was up ten percent from the previous quarter and
16.2 percent year-on-year. Internet value-added services revenues
totaled $64.9 million, up 14.9 percent quarter-on-quarter. Mobile
value-added service revenues rose 1.8 percent quarter-on-quarter to
$25.4 million. Online advertising revenues, meanwhile, fell 9.1 percent
quarter-on-quarter to $9.6 million, though this number was up 77.3
percent from the year-ago period. The company's IM platform QQ recorded
28.5 million peak concurrent users in the first quarter, up 16.3 percent
quarter-on-quarter. The number of active QQ accounts increased 9.1
percent quarter-on-quarter to 253.7 million.
from http://tinyurl.com/2hlber
--
julian raul kücklich, ma
http://www.playability.de
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